Indie Games Room at AVCon this weekend!
AVCon is being held this weekend and as such the Indie Games Room will be open for everyone to see. We encourage you to head down and see some of the best game development talent in SA.
AVCon is being held this weekend and as such the Indie Games Room will be open for everyone to see. We encourage you to head down and see some of the best game development talent in SA.
The third Game Development Club Game Jam has finished. The theme for this jam was “Every letter of the alphabet” and developers had a week to create a game under this theme. Let’s have a look at the results.
Cursed Snake
Creator: Obiru
Platforms: Windows, Linux, Mac (Requires Python and curses library)
A terminal based game that replicates the classic Snake game.

Alphabet Soup
Creator: Lyndon Carter
Platform: Windows
Stack up letters around the edges of a bowl as high as you can while you avoid letting any letters fall into the soup.

Latin Invaders
Creator: Donno
Platform: Windows and Linux
You are the last line of defense and must shoot all of the characters out of the sky.

Kill the Alphabet
Creator: senseibaka
Platform: Windows, Linux and Mac (Requires JRE)
You take the role of Z and your job is to kill off the other letters of the alphabet in this text based game.

Biggle
Creator: Chris Johnson
Platform: Mac(Only source provided)
In Biggle you take turns in selecting the highest scoring words from a game board. The first player to score 50 or more points wins.

The theme for the third game jam is:
Every letter of the alphabet
This game jam will end 7 days from the posting of this news. Best of luck. Can’t wait to see some great games.
Exams are over and you know what that means, time to make some great games! The GDC is happy to announce the details for our next Game Jam, a week long event in which teams or individuals try to create a game based around a set theme.
The third Game Jam will start on Monday 12th July. It will be kicked off by the announcement of the jam theme at about 4pm. The theme will be announced on our website and at a pre jam meetup event, details soon. There are several rules associated with the Jam so be sure to take note. They are:
Valid entries will be chosen from topics posted on the Game Jam 3 Board on our forums. Please post a title of your game, names of team members/individual and a link to download your game/source. You are encouraged to post details about how your game is progressing throughout the week.
You can register your interest for the event via Facebook.
You can create your game using whatever tools are most convenient or you. We highly encourage sharing the source code for your game. We are willing to accept any requests for subversion or git hosting. You can request subversion hosting in this thread on our forums. You aren’t limited to just creating a video games but any type of game such as board games or card games. If you have never created a video game before then have a look at Love2D. It’s a game engine that is simple to learn and use.
Throughout this week we encourage people to use our IRC channel to discuss their games and ideas with others. You can also use our forums to share ideas and discuss your progress. General Discussion on the Game Jam can take place in this thread and you can create topics in the Game Jam 3 Board about your games.
At the end of the Jam we will post up a list of all of the completed entries to check out. We are also hoping to have a pre and post jam meetup so keep your eyes peeled for more details about that. Good luck and happy jamming.
Update There will be no pre jam meetup this time around. Be sure to stay tuned to the forums and on IRC.
Just a reminder that the expression of interest for this years Indie Games Room at AVCon closes on Sunday 30th of May 2010, that’s this weekend! So be sure to drop you expression of interest in if you haven’t already. For more information check out the AVCon Forums.
Who said learning has to be boring? There is a revolution happening…it’s called Serious Games. And it’s here…now!
Serious games are designed for a primary purpose other than pure entertainment and are used by industries such as defence, education, scientific exploration, health care, emergency management, city planning, and engineering.
If you are a University, School, TAFE student or Graduate interested in serious games then be sure to check out the Serious Games Training & Employment Expo. Here are all of the details.
When: 8th May 8.45am till 5.15pm
Where: The Science Exchange, 55 Exchange Place, Adelaide
Cost: Free
For more information please visit be sure to go here.
If you missed out on our replaying of Design Reboot then you can view it now on YouTube.
Jonathan Blow has also put up the audio and the slides for this talk. You can view them here.
The Game Development Club is pleased to share with you entries from our second Game Jam. The theme for this jam was “Create your own Path” and developers had a week to create a game under this theme. Let’s have a look at the results.
Small World Rescue
Creators: Matthew Trobbiani, Tristan Trabilsie, Sarah and Jamie Williamson
Platforms: Windows, XNA Required
Use your Jetpack in this platformer to save kids from a crumbling planet. Boost, glide and fly around as you try to save as many kids as you can before you run out of fuel or your time runs out.

Spectrum
Creator: Gayan Ediriweera
Platforms: Windows, XNA Required
Spectrum is a puzzle game that uses mirrors to control the direction of different colored light beams. Your goal is to place mirrors down and adjust their orientation in order to reflect the light beams to reach a set destination.

Metapath
Creators: Weasels and MattL
Platforms: Windows
In Metapath you travel down a tunnel while trying to collect as many gold pieces as possible. Try to avoid hitting the edges of the tunnel as the gold pieces become harder to collect.

Clear the Road
Creator: Weasels
Platforms: Web, Requires Unity Plugin
Clear other cars away using your mouse as you speed down a busy road. Try to get to the end as quickly as possible.

Chico The Wormy
Creator: Lyndon Carter
Platforms: Windows
Help Chico, the kind hearted worm with protecting a group of ants from danger. Create underground tunnels for the ants to follow you through as you guide them to safety.

AreaMaze
Creator: Pete
Platforms: Web
In AreaMaze you strategically move around a maze trying to occupy as much of the area of the maze as possible. Play against other players.

Leave your Path
Creator: Christopher Johnson
Platforms: Mac, Compile from Source using Macports
Try to collect as many gold coins as you can before the timer runs out. Watch out for various shapes pushing and pulling you in different directions. Leave a path behind to obstruct the path these shapes.

Traffic Jam
Creator: Richard Taylor
Platforms: Web, Requires Unity Plugin
Make your way through a busy city using your car to find the quickest path to your destination.

Pathetic
Creators: Weasels, MattL, Sam, Josh
Platforms: Web
Travel through hedge maze as you try to avoid booby traps left by other players. Lay your own traps for future players and even destroy the maze by cutting parts of the hedge in your way.

Trains
Creator: Lyndon Carter
Platforms: Windows
Trains is a two player game in which players take turns in building tracks between three cities. Once the track is layed by one player, the other player cannot build over it. The first player to build their track wins.

Bacteria
Creator: Weasels
Platforms: Web, Requires Silverlight
In Bacteria you control the flow of white and red blood cells between various organs of the human body. Clear infections by pumping the organs with the corresponding cells to improve their overall health.
If you missed the MDA Model for Game Design talk from last Wednesday then you can now view it on our new YouTube Channel. Enjoy.
Note that to view the rest of the talk you have to go to Youtube. Unfortunately we can’t embed the entire talk playlist.
The Games Development Club will be replaying an influential talk given by Jonathon Blow at the Montreal International Game Summit 2007 called Design Reboot. This talk critically analyses existing game design practises and examines the creation of meaningful and deep games. It’s an essential talk for anyone who wants to design games. The talk will conclude with pizza and an open forum to discuss the talk.
Here an the essential details:
Date: Wednesday, 21 April 2010
Time: 6:00pm – 7:10pm
Price: Free (Membership sign up is available)
Location: Adelaide University, Plaza Building, Polygon Lecture Theatre – Map
Facebook: Register your interest on Facebook
Here is a video by the Super Brothers which highlights one of the issues raised in the talk. We hope to see you there.